Myrkur Games

Light is forged
in the dark.

We make third-person action-adventure games, captured in-house from performance to landscape.

Echoes of the End is out now →
Out now Echoes of the End Explore the game
The studio

Myrkur means darkness. We are an independent studio in Reykjavík, founded in 2016 to make full-scale games with a small team.

About the studio
Founded in Reykjavík
2016
Our debut released
2025
Platforms shipped
3
Where we make games
64°N
Ryn, the hero of Echoes of the End
Our debut Free Enhanced Edition out now

A third-person action-adventure set in Aema, a world raised from lava fields, glacial lakes and the ruins of a fallen empire.

PlayStation 5, Xbox Series X|S and PC

Explore the game
Craft

Captured
in-house

Everything in our games starts with something real. We scan it and perform it ourselves.

Capture stage
  1. 01

    Performance capture

    Our cast performs on our own capture stage in Reykjavík.

  2. 02

    Photogrammetry

    Real faces, props and surfaces are scanned with a multi-camera rig.

  3. 03

    Location capture

    Drones and scanners bring real places into our worlds.

  4. 04

    Sound and voice

    On Echoes of the End, voice and sound were recorded in-house.

How we work
  1. 01

    Player-first

    Our purpose is to make games that are great to play and unlike anything else, everything we do serves that.

  2. 02

    Extreme candor

    Say what you think, directly and with care. Honest feedback makes the work better.

  3. 03

    Teamwork over ego

    The best ideas come from collaboration. We work together as a tight, cohesive unit.

  4. 04

    We are the audience

    We are gamers and we make the games we’d stay up all night to play.

Careers

Come make games with us

Our team has shipped games at Ubisoft, Supermassive, Massive Entertainment, The Bearded Ladies and Fenris Creations, and more. A small, tight-knit team with flexible schedules, based in Reykjavík.

See open roles
Developers at the Myrkur Games studio
A member of the Myrkur Games team in the studio