Light is forged
in the dark.
We make third-person action-adventure games, captured in-house from performance to landscape.
Echoes of the End is out now → Echoes of the End Explore the gameMyrkur means darkness. We are an independent studio in Reykjavík, founded in 2016 to make full-scale games with a small team.
About the studio- Founded in Reykjavík
- 2016
- Our debut released
- 2025
- Platforms shipped
- 3
- Where we make games
- 64°N
A third-person action-adventure set in Aema, a world raised from lava fields, glacial lakes and the ruins of a fallen empire.
PlayStation 5, Xbox Series X|S and PC
Explore the gameCaptured
in-house
Everything in our games starts with something real. We scan it and perform it ourselves.
Capture stage- 01
Performance capture
Our cast performs on our own capture stage in Reykjavík.
- 02
Photogrammetry
Real faces, props and surfaces are scanned with a multi-camera rig.
- 03
Location capture
Drones and scanners bring real places into our worlds.
- 04
Sound and voice
On Echoes of the End, voice and sound were recorded in-house.
- 01
Player-first
Our purpose is to make games that are great to play and unlike anything else, everything we do serves that.
- 02
Extreme candor
Say what you think, directly and with care. Honest feedback makes the work better.
- 03
Teamwork over ego
The best ideas come from collaboration. We work together as a tight, cohesive unit.
- 04
We are the audience
We are gamers and we make the games we’d stay up all night to play.
Come make games with us
Our team has shipped games at Ubisoft, Supermassive, Massive Entertainment, The Bearded Ladies and Fenris Creations, and more. A small, tight-knit team with flexible schedules, based in Reykjavík.
See open roles












